

Our campmate Nathan brought a life size Bush statue to play the role of the robber. Doesn't it make sense? The robber steals your resources, after all. If only you could move the real Bush to an arbitrary location far from your settlements.

It got dusty fast. But people didn't care. During a heavy dust storm, we rushed back to camp to make sure pieces hadn't blown away. Instead, we found people who were still playing... one was shouting "Does anyone have any sheep?" while wearing goggles and a dust mask.
Speaking of sheep, we decided to do resources instead of resource cards.


Some people noticed that since we were on the desert, we didn't need the desert hex.

An interesting game dynamic emerged. Unlike in the board game version, people were spread far enough apart that you could have a private conversation with another player. We also had too many people wanting to play, so we ended up with 2-3 players on a "team". As a result, a diplomatic wheeler-dealer atmosphere emerged, where players would huddle and discuss trades, periodically sending emissaries to speak with other players.
Overall, it was an incredible success. Thanks for all who helped make this happen. Thanks especially to
frogpyjamas who came up with the idea and put in at least as much work as I did, if not more.
One day the game may be as clean as it was on the night we finished it. :-)

More photos of people playing can be found at:
http://www.flickr.com/photos/9055206@N06/tags/settlers/